Zoltan A Overall Ranking: 3/28 Strengths: Zoltan Shield, Halberd Beam Weaknesses: Low Reactor Power. next Beams Anti-Bio-Beam , because it lose its effectivenessin the higher sectors Fire Beam , as with the Anti-Bio-Beam ,but fire Mini Beam , 1 energy and fast Hull Beam , the best Hull weapon in FTL Pike Beam , it is so long Halberd Beam , it can past one shield Glave Beam , strong past 2 shields Vindicator , because it is the total annihilation The game itself tells you this: Note: Beam damage is reduced by one for every shield it passes through, which allows for partial shield piercing. Either a 2+ damage beam weapon or laser that fires more than one laser will be needed to compensate for the difficulty of wearing down all four layers of shielding. Maybe RNG saw fit to grant you a halberd beam, but you never encountered a complementary weapon. Halberd Beam + Halberd Beam + Hull Beam + Weapon Pre-Igniter + Hacking Level 3 literally kills Flagship Phase I and Phase II in approximately 12 seconds. Press J to jump to the feed. I pull two of my crew members into piloting and vent out the rest of the ship. The go-to missile for beating defense drones and/or locking down a room with rapid fire. ago. Every beam weapon is way more efficient than the BL2. At the next store, I reworked my equipment loadout. Keep your eye out for blue options which. Take every fight you can. A modification which focuses on rebalancing FTL weapons. The goal is to deliver the data to the Federation Fleet, which is waiting a long distance away. I suppose with hacking, you don't need anything else. With random events, enemy encounters, and multiple gameplay paths, no two playthroughs are ever the same. Heavy Laser 2 can slam 4 damage on a system and has good chance for either fire or breach. This was ship 10 of my second win streak attempt (first attempt lost on ship 26). "Friendly" objects cannot collide; for example, you cannot accidentally shoot down your own drones. Oddly, scans pick up no signs of debris from. Bird of Prey is a Ship Achievement for the Stealth Cruiser. Then again, with the way that beams work you'll only be able to hit each important room once, so the bonus damage on systemless rooms would probably make up for most of the difference, even 2 tiers does seem like a big difference. You only have to get a single pixel in a room to do the damage, so if you're clever you can usually hit 4. The main downside of bombs is that they don't do hull damage. Not only are you doing 4 damage to one system, but you have a 76% chance of causing either a fire or a breach (or both). You power up your weapons, which quickly gets. With one shield active, it will do 2 damage per room, because 3-1=2. I never saw a missile launcher or anything else. So I'd suggest hacking and cloaking, 4 shields and at least 4 engines. You power up your weapons, which quickly gets the attention of the ship. 69K subscribers in the ftlgame community. Halberd Beam charge time returned to 17 seconds (from 18). Zoltan crewmbers are not good at fighting. Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. Lasers are general-purpose energy weapons. My slug died when a boarding drone went into the same room that was being hacked. Purchasing Cloaking would help your survival during early-game, as Leto Missiles combining with Halberd Beam would be sufficient for defeating most easier opponents. Once 2-shield enemies are showing up the halberd beam needs help. The beam is fast, and takes a nice big slice even when the enemy's shields are only at zero for a moment. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. GOALS All weapons in the game have to be viable;. Long beam lets you hit most rooms for big damage; Low. ) Not all that used to using the pike beam against the Flagship, I typically go for all laser set ups instead in order to kill crew more efficiently in the first two phases. Random events are initiated by jumping to another system. (I also feel like the increased enemy evasion on Hard and the availability of Hacking tends to make ion a bit weaker in general. I'm wondering how to make these work. In terms of bombs the breach MK II is actually decent, but by far fire bombs are more effective if you have rock boarders. But strongest is probably flak 2 x2 + glaive beam x2 pre-igniter Sven maneuver. Mini Beam. For example, adding a Flak 1 gives a game-winning setup for only 4 weapons power. "Friendly" objects cannot collide; for example, you cannot. Quests are started in some of these events. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. From my experience, the Halberd is the best heavy weapon. No other weapon in the game does that. Though it's more power, I much prefer the Halberd Beam. It's certainly not unusable and can do decent work at times, but in general it's not a weapon you want to be using. Ive always strayed away from bombs because i felt like they dont do much, but ever since i got a breach bomb mk 2, i feel like ive been way more successful. 26. Sometimes you don't have the space for 3 weapon bars, so the lower cost is crucial. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. There were still 1 or or 2 rare times that pike did more due to weird ship layouts. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…This random event occurs in: Rock Homeworlds The Long-Ranged Scanners will detect ship presence. Their benefits range from improving stats (FTL Recharge Booster, Automated Re-loader) to granting entirely new. Pike Beam: Takes huge sweeps across enemy hulls. First of all, the Halberd Beam is the only beam weapon worth keeping. Doesn't take as much power or as long to charge as the Glaive. เข้าสู่ระบบ ร้านค้า หน้าหลัก คิวค้นพบ สิ่งที่อยากได้ ร้านค้าแต้ม ข่าวสาร สถิติThe best weapons are of course the holy trio of FTL: Burst Laser II, Flak I, Halberd Beam. I'm wondering how to make these work. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. It can't even punch through 4 shields by itself, even though it fires 5 shots, because the shields recharge faster than the laser fires so the last shot gets blocked by the charged last bubble. The Mini-Beam is highly underrated: it's the second best weapon in the game after the Halberd, actually an even better ratio of damage-per-power-second, the absolute best in the game by that metric. The Stealth B has several crushing advantages: it starts with a Cloaking unit, and not only that, one that begins already upgraded to level 2. Since the Crystal B and Lanius B are essentially designed to be secret ships, you can think of these as the best of the "normal" ships in FTL. FTL: Faster Than Light > General Discussions > Topic Details. They can be modified to take on properties of different weapons, such as lockdown or fire. The only non-situational weapon really is Advanced Flak. Can I use this beat the final boss? Or does it requirement of 6 power make them useless?They generally did the same damage but hull beam often did 1 more. Keep the Glaive Beam charged and fire all your other weapons at once. If you get it for free, it's a decent. You can do a possible 2 damage to each room the beam hits with both beams while it has 1 shield up. Hull beams can replace halberd beam if need be, but are overall weaker in all aspect. Wowee. The bonus of this weapon though, is the 2x damage multiplier it receives when hitting. just don't buy those things unless you really need a 2nd weapon and there' snothing better. I'm wondering how to make these work. I'm wondering how to make these work. Thanks to Alcom Isst for compiling the list. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…You are right though: at least the starting weapons can get you through the first two sectors without any problems. Fight a Lanius ship. Other combinations just seem so subpar and not worth it. If i had a halberd beam and some lasers, I would let the halberd beam charge all the way. Sure, they do a lot of damage, but you have to get the shields down first. However, if you fire the beam a little late, by the time the beam reaches the last room the enemy shield has recharged. "Destroy a ship at full health during a single cloak in the Stealth Cruiser. Glaive Beam: Not as safe and easy to set up as the Halberd, but accomplishes the same effect and then some, especially with hacking. In general the Halberd is better. I pull two of my crew members into piloting and vent out the rest of the ship. It does 1 damage to a ship with 2 shields. just don't buy those things unless you really need a 2nd weapon and there' snothing better. Each player ship can carry a maximum of eight crewmembers of various races, with an initial crew of between one and four members. im playing on zoltan A with the halberd beam, ive been using the missle launcher and it def seems like a "destroy that thing right now" weapon. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…24. FTL: Faster Than Light > General Discussions > Topic Details. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. Slightly longer for Phase III-- 18 seconds. With 4 more hull damage (like a minibeam) you can oneshot stage 1 and stage 3 after the zoltan shield. Halberd is great, but early on in sectors say 1-3 if you don't have a bunch of scrap, you might wanna pass on halberd and hope for another beam later. Halberd beam correctly best beam, and then mini beam can do 4 damage with 1 power, absolutely fantastic weapon. Regarding mini beam: the mini beam is incredibly strong— I almost always keep it the whole game, unless I maybe snag a halberd beam instead. Halberd Beam: Pretty much the best beam weapon to buy; Glaive is a good bit stronger, but too expensive to buy. H. Power required to run the Cloaking System could be acquired by either powering down non-critical Systems like Medbay or Shield, or by hiring/rescuing Zoltan crews. Upon arrival, you are immediately surrounded by chaos: a planet's Anti-Ship Battery is firing on a number of Lanius ships; one of the combat ships mistakenly believes your ship has arrived to assist the planetary. Due to the higher damage, the Halberd Beam can penetrate 1 bar of shields, but no more than that. Each laser shot temporarily removes a shield layer. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio BeamFTL: Faster Than Light의 장비에 대해 설명하는 문서. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. i only had 3 crew. Hull Laser will lose half its potential damage output from one shield layer, and all its damage from 2, Glaive hits for 2 damage per room through one layer of shields, 1 damage through 2 layers, and is only completely blocked with 3 layers of shields. Due to the higher damage, the Halberd Beam can penetrate 1 bar of shields, but no more than that. There are also two "special" sectors: the Hidden Crystal Worlds (never shown on the map) and The Last Stand (final sector with unique mechanics). There are a total of 40 weapons ranked in this tier list. Givin' her all she's got, Captain! - Have 29 power in systems at the same time on the. then I would fire the lasers (that are now fully charged) at the same time to bring down shields, and then use the halberd beam (or any beam). Thanks to Alcom Isst for compiling the list. Around sector 3-4 you start seeing ships with 3 shields, and the beam can't penetrate. )Business, Economics, and Finance. The Halberd Beam is. Beam drone I also needs a longer beam duration so that it is more likely to hit two rooms once in awhile. 0 coins. Though I admit that the fire beam damaging systems is a benefit and makes it more useful even if you haven't built your loadout to specifically kill enemy crew. layouts is primarily in the weapon system that provides a balanced setup of missile to knock out shields and the deadly halberd beam to destroy the enemy ship quickly. I'm on Stealth A. The mod takes the core gameplay of FTL and expands upon it greatly, adding a whole host of new weapons, ship types, upgrades, an entire subset of space station-type enemies, a 'slew' of new. BEAM_2 Title Halberd Beam Short title Halberd Beam Description Slow but reliably powerful standard beam weapon. Halberd beams are humongously strong if you get a ships shields down. Crew damage. With 2 shields active, it will do 1 damage per room, because 3-2=1. Everyone knows the holy trinity of purchasable weapons: Flak I, Burst Laser II and Halberd beam. The biggest issues are the crew and layout (one Zoltan is wasted until another crew is added, and then the shields+weapons+engines corner requires a lot of work to protect vs boarders if the piloting Zoltan is moved to that area). And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. If it is supposed to be the plasma cannon of beams, I supposed I could pump up the damage. I made it to phase 3 with hacking until everything went to hell. 74K subscribers in the ftlgame community. 72K subscribers in the ftlgame community. , halberd beam costs 3 energy for 1 shield piercing and/or 2 system damage, and pike beam costs 2 energy for 1 system damage to several rooms. 12. The Halberd deals typically eight unmissable damage at reasonable speed and power usage. 56 votes, 47 comments. I'm wondering how to make these work. He is a friendly but mysterious merchant that can give you scrap for resources and sell you equipment, which can sometimes be extremely rare equipment. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. 6 power runs are pretty situational but it still happens. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. )Business, Economics, and Finance. Can I use this beat the final boss? Or does it requirement of 6 power make them useless?Flak 1 & BL2 are guaranteed buys. FTL: Faster Than Light > General Discussions >. Hull is not as powerful, but can fit right in with your current setup. The disadvantage is the weakness against shields, of course. Probably the best beam for any given situation in the game given the damage to power and cooldown ratio. BL2 is the best individual weapon as far as power needed vs. That will make for a long fight and increase your chances of hull damage and the enemy hitting critical systems. The Halberd Beam is the single best weapon in the game. Good guide for this strat though. Its the 3rd time in a row that i got the halberd beam from boarding. 25. Halberd Beam. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. 72K subscribers in the ftlgame community. Given the slot-limited design of the. (at least)Level 1 Cloaking. This beam allows you to turtle really hard as the beam, although it will take a while, can take down any ship. Pike Beam; Halberd Beam; Hull Beam; Heavy Crystal I; Breach Bomb II; Small Bomb; Charge Laser II; FTL B Tier List (2023) The B Tier is for weapons that are not as powerful as the others but can still be useful in certain situations. g. Hull. 24. The fires quickly get out of control. The DPS of any weapon depends on the rest of the loadout. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio BeamHow Can I Hold All These Halberd Beams?? (FTL) Northernlion 1. Also pike beam was better for cheeky swipes. Nice, I was trying to think what the. Halberd Beam. 73K subscribers in the ftlgame community. A reasonable amount of crew. Sure, they do a lot of damage, but you have to get the shields down first. Lanius empty beacon. Crow Revell's Playthroughs with in-depth analysis: Kestrel A: tutorial guide (Easy) Kestrel A: master class (Hard) Crew kill tactics w/out boarding How to use scrap in FTL How to not lose in FTL Augment tier list Mike Hopley's Guides and tips Guides: Beginners' guide Beginners' Flagship guide Zoltan C. Take for example the Glaive beam, which does 3 damage per room. Every layer of active shields takes one damage off the beam. So buy: 1) Flak 1 = BL2 > BL1 > Charge Laser > Hull laser 1 = Chain laser = flak 2. As long as the halberd doesn't go down, I have a BLII and a Halberd to finish off the Flagship. Lanius A, almost entire ship depresurizes. e. This event can occur only once per sector. just got a second Halberd beam first move in sector 2. Posts: 21. And regards to the shop you had, I would probably choose fire beam. Halberd beam is decent too in early sectors, but it's vital you find more firepower somewhere as the Leto just isn't enough to lower enemy shields (I've had a couple of weapon-starved playthroughs where not a single. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Then there's the fun combo of two fast ion blast mk2s coupled with a Halberd beam. When I'm using beam weapons, it's usually a halberd. You also have a good number of weaponry, each one with its advantages and disadvantages. Once shields are down, beam drones (dealing 1-2 damage every few seconds) are one of the fastest and most devastating weapons in the game. Upon arrival, you are immediately surrounded by chaos: a planet's Anti-Ship Battery is firing on a number of Lanius ships; one of the combat ships mistakenly believes your ship has arrived to assist the planetary defenses. A free Halberd Beam, just like that! What a huge discovery. 2) Dual lasers aren't sold or dropped, so it's impossible to have two of them. I'm wondering how to make these work. Sectors are zones in FTL: Faster Than Light, each containing between 19 and 24 beacons. Full 4-mantis boarding party, 3 engis and 1 rockman to man my systems. Date Posted: Jun 8, 2014 @ 9:22am. If you count bombs, there are actually a lot of good options. (Zoltan A) I love beam weapons and the Halberd Beam is the best beam weapon in the game. I'm wondering how to make these work. ago. Beam's can't miss :3 Or you wait for the AW-Mod, one of it's weapons is the Focus Beam (3+power, 1dmg, pierces. The burst is basically the baseline for weapons, the good all-rounder. Bio beam is a serious contender to fire beam. (at least)Level 1 Cloaking. Enemy ships become more powerful with each new sector, but each type of ship is limited in the systems, weapons, drones, and crew it can have. It is crewed by three Zoltans and has. Unpopular opinion but I like Ion 2, it’s not as good as some other weapons but it’s really fun. Everyone knows the holy trinity of purchasable weapons: Flak I, Burst Laser II and Halberd beam. That's a myth. the A-12 supersonic stealth aircraft and its sister craft, the SR-71 blackbird. TIER B: These ships are good out of the hangar but usually have some drawbacks. Shield recharge speed varies from ship to ship. Glaive Beam does 3 damage, so you would need a minimum of 3 shields to avoid taking damage from it. Default Name: The Torus Starting Crew: 3 Engi Starting Reactor: 9 Max Hull:. Flak 2 is very situational, usually best paired with a chunky beam, like halberd or even glaive. Favorite Drone: Combat II Favorite Weapon: Flak II (I’m still not very sure yet) Halberd Beam, {Flak Gun Mk I | Breach Bomb Mk II}, Burst Laser Mk II, Heavy Laser Mk I; Hacking. 9. Finally with 3 or more shields active, it will do no damage because 3-3=0. Lasers are general-purpose energy weapons. I'm on Stealth A. They are all worth having on any setup in all situations. playing with the Zoltan ship with 2 beam weapons, and a missle launcher, ran outta missles and a single automated ship beat me because my (halbert?). It may have the same length as the halberd beam and deal three damage instead of two, but it requires half your maximum. Like any projectile weapon, lasers can miss. This results in no early game progression issues although you might need to micro your Zoltan crew a little. . I can almost always hit 4 rooms including both shields and weapons. Oct 23, 2012 @ 5:08pm Originally posted by Cryten:. I'm wondering how to make these work. just got a second Halberd beam first move in sector 2. If you're looking for a weapon to fill a specific role, then these might be the ones you want. I would replace the Pike Beam with the far superior Halberd Beam a little later, plus add Long Range Scanners, and that was more or less all I needed. . The other went to cloaking. Halberd Beam is the best rounded of the beam weapons. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Can I use this beat the final boss? Or does it requirement of 6 power make them useless?I'm wondering how to make these work. Author Topic: [0. halberd beam, on the other hand, is an incredibly useful little beast. e. When you bring down the shield to 2 or less, use Beam to damage helm. Halberd Beam: rarity 2 -> 4. FTL: Faster Than Light. Or maybe you did, but you still have to upgrade your weapon system to power it. Augmentations (also known as augments) are items that provide benefits to your ship. That will make for a long fight and increase your chances of hull damage and the enemy hitting critical systems. Simply use a spammy burst weapon or multiple with x shots and a Glaive Beam. Beams. Among the best weapons are Flak I, Burst Laser III, Halberd Beam, and Swarm Missile. Flak I is unavailable in vanilla, which is one factor that makes vanilla runs less consistent than AE runs. Get shields down, and it can do 8 - occasionally 10 - can't miss damage. (Halberd Beam) 전력 소비. Can Ion-chain with itself, pulling shields down after a while, but needs other ion weapons in addition to do so reasonably fast against later enemys. The damage is very unfocused, but the Pike inflicts so much that it's awesome regardless. The summary can be found below. Sold one of the Charge Ions, and swapped out the Beam Drone for a Combat Drone. 2 BL2 and Halb seemed the way to go. CryptoI played with Stealth A. Almost always worth purchasing, and will likely disable the enemy vessel in a single shot. The Halberd Beam is the single best weapon in the game. For the system, see Weapon Control. Sure, they do a lot of damage, but you have to get the shields down first. But the 3 power cost on a Halberd is tough to manage in the first couple sectors before you get a chance to upgrade your weapons system. -Glaive/Halberd Beam -Damage increased by ~10% all around -EMP component re-added-Ion Flooder -Range reduced from 800 -> 750 -Flux/shot 700 -> 880I'm going with Halberd Beam. If you use Glaive on level 2 shields, it does 1 damage. 요컨대 FTL에서 가장 적은 전력을 소모하는 최종 병기다. Commented-out description Power Req: 3 A powerful but slow beam that deals 2 damage in a short line with a low chance of breaches. Joining us in the lowest ranks are weapons like Chain Ion, Stun Bomb, Hull Laser I, Hull Laser II, Hull Missile, and Heavy. Hermes is a bit unwieldy to incorporate into most loadouts, but it has basically the same cooldown as the Artemis, and trades one additional damage for costing one two additional power - still enough to take out any subsystem, 2 shields, or 1-2 weapons with a single shot. 16 votes, 23 comments. Got into FTL about a month ago and already put in an unhealthy amount of time. Tooltip Beam weapon, 2 damage per room. Random events are initiated by jumping to another system. 26. #10. Sectors are determined randomly, but there is a 48% chance for a sector to be. Wowee. Charge time: 17 seconds 4. and if two are halberd beams, there is nothing to fill in the third slot that will consistently take down three levels of shields. 후반의 무인기와 기함을 제외하고 대체로 적 함선의 최대 실드 수가 3장을 넘지. just got a second Halberd beam first move in sector 2. 2. Then once the beam breaks the shields, the Chain Laser mops up faster. In boarding support there are many ships where you can tag weapons & Medbay in a limited swipe. As long as the halberd doesn't go down, I have a BLII and a Halberd to finish off the Flagship. Press J to jump to the feed. If I've already got 2 Halberd Beams and Dual Lasers/Artemis/Leto, then Burst II is almost useless in that setup. I decided that as good as the Halberd is, it's still just a little premature right now, I already have a good beam and can't really afford more weapons system power, and the re-loader does make my fast weapons able to strike first significantly often (faster than a Burst 2. Oh heck yeah. 업그레이드가 덜된 초반이든, 무장이 그럭저럭 갖춰진 후반에서든 얻게 된다면 일단 장착하고 보는 FTL의 최고의 무기. 05M subscribers Subscribe 148K views 1 year ago FTL on Steam:. Another problem you have is your beam weapon. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. This event can occur only once per sector. Your Halberd Beam only does 2 damage per room to a ship with 1 shield. This year, FTL: Faster Than Light will have a postmortem, focusing on the development, release, and post-release of the game. . Halberd beam is my favorite weapon. At times this can cause just as much disruption (like pulling the enemy pilot) as hitting multiple systems with a beam might've caused. Every time you jump, or if you have run out of fuel, there is a chance for a battle, interaction with locals of the sector, or for nothing to happen. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Hello, I'm an experienced FTL no-pause player and I recently made multiple guides to help both new and veteran players. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Start it firing in the Shields room if you can only knock it down to 1 shield remaining, then every other room will take 2. Catch me live every weekday from 1. I've got a pretty strong build on my stealth A cruiser. Lasers are general-purpose energy weapons. Weapon usage. I believe that the Zoltan A is the strongest ship in this tier. Halberd beam does 2 damage, so you would need a minimum of 2 shields to avoid taking damage from it. Glaive Beam is super powerful but a glass cannon, and needs a lot of support and strong defense. My previous build was dual lasers, breach 1, fire beam, anti-bio beam. Drones are certainly an option; I like having another energy weapon as a mainstay because they don't cost ammo or parts. It's also a very important 4 seconds because those seconds are the charge time for big big missiles getting launched, BL3 firing, and in some cases a second volley of other weapons. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio BeamThough it's more power, I much prefer the Halberd Beam. Flak plus halberd is my favorite combo in the game. Ended up finishing the run, I had hacking and had just bought cloaking so the hacking pretty much did everything I needed the flak to do. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. This guide is approachable and concise, with ship strategy center-stage. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. The Halberd Beam is fantastic, but 2 ion blasts and a pike beam is an amazing combination. Pike Beam; Halberd Beam; Hull Beam; Heavy Crystal I; Breach Bomb II; Small Bomb; Charge Laser II; FTL B Tier List (2023) The B Tier is for weapons that are not as powerful as the others but can still be useful in certain situations. Sure, they do a lot of damage, but you have to get the shields down first. Maximum of 4 different weapons, 2 different Drones. Also pike beam was better for cheeky swipes. FTL: Faster Than Light. There have been lots of threads recently talking about tips. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Now i dont really know what to do. and if two are halberd beams, there is nothing to fill in the third slot that will consistently take down three levels of shields. I caution you, however- FTL is a roguelike, and part of the fun of that type of game is figuring out and winning against games mechanics, not just the. Sure, they do a lot of damage, but you have to get the shields down first. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio BeamThe Adjucator's armament is a Halberd Beam and a Leto missile launcher with some ammunition. This random event occurs in: Abandoned Sector The Long-Ranged Scanners will detect ship presence. It is crewed by three Zoltans and. You can do a possible 2 damage to each room the beam hits with both beams while it has 1 shield up. 9. Halberd beams CAN pierce 1 shield layer, but still you are depending on the enemy not. If the boss has 4 shields and you flak down 3 bubbles, glaive still does 2 and. The other went to cloaking. The B has been a dog in standard mode, but reasonably sucessful in AE because I can hack weapons till the Artillery Beam kicks in. It delivers 8 damage from one weapon slot at affordable power and time usage. One of my favorite pre-ignited is twin Halberd Beams, BL II, and max hacking. Date Posted: Mar 29, 2014 @ 8:52am. The Burst Laser III is one of the reasons for the " (nearly)" disclaimer. But really, any laser weapon that you can point at the enemy ship will work reasonably well. g.